New Generation Of Cell Phone Gambling

During the 13th of March PureSight announced its new generation of cell phone gambling and content filtering technology. It can be used by mobile operators to provide content unsuitable for underage users with complete confidence that their services will indeed not be viewed by minors. The ACR’s Classification Software Development Kit (CSDK) has active filtering abilities that inspect the character of cell phone gambling and content streaming to mobile devices, especially to ones that enable logging onto the Internet

PureSight’s Active Content Recognition (ACR) technology can be incorporated into cell phone gambling and other content services, giving security abilities to operators that are obliged to make sure that no underage users will be granted with access to their services. This is a huge issue that concerns the mobile gambling industry during the last couple of months.

Also, since preventing cell phone gambling problems is such an important issue for the mobile gambling industry, then the new ACR technology of PureSight is just what the doctor ordered. This technology can help to prevent gambling problem cases by restricting content for certain users due to the high flexibility of the ACR’s functions.

In addition, this advanced technology is safe enough to ensure governments’ support for this relatively new industry. Such support can help companies as in the case of the Australian ban on the cell phone gambling company Txt2Bet. Cell phone gambling activities even caused for world wide schools’ ban on cell phones, which could have been avoid if mobile gambling operators had used PureSight’s technology. If you would like you can learn more about cell phone gambling at Cell Gambling.…

Mobile Technology And Games

According to a report on the total mobile entertainment industry (gambling, adult content, games, music and television) released by the analysts of Juniper Research, a very well-known research company, on November 29th, the industry is expected to reach new heights, especially with its total profits, to up to $47 Billion by the year 2009. Asia and the European continent will be the main source of growth for the mobile entertainment industry over the period 2006-2011. The Asian Region will contribute about 37% of the total profits from the mobile entertainment market while Europe will contribute about 35% of the total profits earned from the mobile industry.

The $47 Billion profit that the mobile entertainment is expected to make in 2009 will even reach a milestone mark of $77 Billion by the year 2011, when both the mobile TV and the common market games really make their mark in the worldwide market. At the moment, the mobile music sector is the largest part of the mobile entertainment market with about 80% of its earned revenues coming from selling ringtones.

Next in line would be “infotainment”, which is composed of sport, leisure and information products, but is still generally dominated by wallpaper. The continued domination of the mobile entertainment industry with its traditionally main products is predicted to be diluted over the next couple of years, as the next in line mobile phone technology becomes a common thing and customers better appreciate and understand the wide array of entertainment applications that can be accessed and enjoyed on their own cellular phones.

The number of bets that will be placed via cellular phone gambling will also surpass the value of the mobile music industry. Mobile gambling is considered one of the mobile entertainment industry’s divisions that are not expected to experience any value erosion.

According to Mr. Bruce Gibson, a Senior Consultant at Juniper Research, there is a lot of potential and room for growth regarding all of the important value chain participants of the mobile industry over the next couple of years. A hectic lifestyle in both the developed and still developing markets will mean that customers will have to access both entertainment and any form of relaxation whenever they have the chance to do so. In closing, he added that with the growing market for middle-class clients, the next type of mobile technology and the ever-changing face of cellular phones, adequately …

Mobile Poker’s Increased Popularity

The last two years had been a troubling years for the mobile gambling industry; with technological and regulative barriers in its way. but the New Year brings many expectations from the new mobile gambling craze. While in the US the poker trend had mainly manifested in replacing the traditional bingo halls and in wide-television broadcast and poker tournaments and so on, in the UK the poker craze is found in a surprising place – mobile phones, the new gambling trend.

In the beginning of 2005 few gave mobile-poker a chance for turning high revenues as UK’s mobile gambling industry suffered from new anti gambling-publications laws, these prohibited advertisement of mobile gambling services, but in spite such laws the industry managed its way up, especially the mobile-poker sector. In the last few months more the mobile poker sector gained many new customers as experts predict that the reason for such a craze for bingo lays in the poker trend that immigrated from the US by Internet publication and many online-poker sites.

As for now, mobile poker’s revenues from 2005 exceeded five millions Pounds, and the figure is yet to grow during the last week of 2005 by more than 2.3%, since the holiday session is encouraging many to gamble via special Christmas mobile-gambling bonuses.…

Mobile Gaming Options Expand

The days of having to physcially go to a casino are over. The recent partnership between Phantom Fiber, a Canadian company specializing in wireless solution for online casinos, and Golden Palace Casino, one of the largest online casinos, is providing gamblers withthe ability to enjoy casinos games on their cell phones and PDA’s.

The continuous increases in mobile phone and PDA related technology is making casino gming accessible to more people and gaming industry experts expect that mobile bbetting revenues will grow by up to 900% over the next several years.

“Phantom Fiber has established an infrastructure that enables our on-the-go society to seamlessly perform all types of transactions on their mobile devices,” said Phantom Fiber Chief Executive Officer Jeff Halloran.

To partake of the mobile games players need to download the appropriate version of the mobile software to their device. They wil; then register their unique account which is stored on the casinos server, not the phone, should their phone ro device be lost or stolen. The player can then play games at their convenience after depositing funds into their accounts.…

Mobile Gambling Now Spreading

As found by Las Vegas Sands Corp. said last week that it is going to be the first Nevada company that offers mobile gambling to it’s casino costumers.

The company is the owner of the famous Las Vegas Venetian hotel-casino, and this is the first time that a casino has entered the mobile gambling business. The spokesman for the casino, Ron Reese, said that the casino will enable people to partake in mobile casino games such as poker, craps, slots and blackjack on mobile gambling phones the are available by operator Cantor G & W, and that the mobile betting games might be available before the end of the year.

According to Reese “…we view it (mobile gambling) as one more amenity that sets us apart from others.”

Before Las Vegas Sands starts the mobile gambling service, it is planning to run a trial period for it, which will start later this year, after receiving municipal approval. The company stated it is also planning to add mobile gambling services in another major casino, the Palazzo, which is a new $1.8 billion casino resort that is opening in late 2007.

The Nevada Gaming Commission allowed mobile gambling on different devices in any public area of Las Vegas’s casinos but not in unsupervised places such as hotel rooms.…

Mobile Entertainment Industry Expected

November 29, 2006, it was said that the total worth of the entire mobile entertainment market, composed of gambling, adult content, mobile games, mobile music and mobile television is currently at a staggering $17 Billion and is predicted to rise to $47 Billion by the year 2009 and to $77 Billion by the year 2011. According to Juniper Research, the mobile entertainment industry will be able to reach the $77 Billion mark because it is expected that broadcast mobile TV and the mass market casual games, especially cellular phone gambling, will click with the masses. Juniper also predicts that the key areas of growth will be the European and Asia Pacific regions.

From 2006 to 2011, Europe is expected to contribute about 35% and the Asia Pacific region is predicted to contribute about 37% to the profits from the mobile entertainment industry. For the moment, the mobile music industry is the biggest area in mobile entertainment. About 80% of the profits come from mobile music ringtones. After the mobile music industry, the second largest market is “infotainment”, which contains a wide array of sport, leisure and information products, but is still dominated by wallpapers for the time being.

Juniper said that the domination of the mobile entertainment industry with these traditional offerings will still not be significant in a couple of years. The up and coming mobile network technologies will become a common thing and customers of the product will enjoy the wide array of entertainment applications that can be enjoyed by the customers using their own mobile phones. Juniper Research states that by 2011, the profits that both mobile games and mobile TV produce will surpass the profits that are generated by the mobile music industry, despite the immense growth from the full track music that the industry offers to its customers. The volume of bets that gamblers placed through their cellular phones will also surpass the value of the mobile music market.

The mobile gambling area of the industry is also not expected to experience a price reduction for their products and services. According to Bruce Gibson, a Senior Consultant at Juniper Research, these changes are tremendous chances to earn profits for all of the value chain participants in the mobile entertainment market in a couple of years. He further added that with the on the go lifestyle in both the developed and still developing market, the customers …